Source:
github.com/kpab/claude-fable-5-skills
Author: kpab (MIT)
Shipped: July 2, 2026. Listed in awesome-claude-code issue #2164.
Install:
/plugin marketplace add kpab/claude-fable-5-skills
/plugin install fable5-skills@claude-fable-5-skills
Or manual:
git clone https://github.com/kpab/claude-fable-5-skills
cp -r claude-fable-5-skills/skills/act-when-ready ~/.claude/skills/
# cherry-pick individual skills, or copy all 10
Works with: Claude Code, Claude Cowork, Cursor, Copilot, Gemini CLI, and any harness that reads SKILL.md files.
The problem these skills solve
Anthropic's own Fable 5 prompting guide states directly: skills written for older models are often too prescriptive for Fable 5 and can degrade output quality.
Older skills micromanage. They specify step-by-step procedures because previous models needed hand-holding through tasks. Fable 5 does not. It follows instructions strictly and accurately. When you give it a recipe, it follows the recipe even when the recipe is suboptimal for the task. This is a different failure mode from older models and it requires a different kind of skill design.
The fix: state the outcome you want and the boundary you are enforcing. Not the steps. The model works out the steps. Skills written this way are shorter, more reliable, and actually improve Fable 5 output rather than constraining it.
Three patterns old skills get wrong that this collection fixes:
- Capability compensation: instructions that exist to overcome limitations Fable 5 no longer has
- Over-planning scaffolding: prompts that ask the model to think aloud when it can just act
- Procedure substitution for guardrails: multi-step recipes instead of simple outcome + boundary rules
4 design principles applied to all 10 skills
- Intent over procedure. Fable 5 follows instructions strictly. State outcomes and boundaries, not step-by-step recipes.
- Short by construction. Every skill fits on one screen. If a line does not change behaviour, it is deleted.
- Verification hooks, not vibes. Where correctness matters, the skill defines a check (evidence rule, turn-ending check, diff self-check), not an exhortation to "be careful".
- Original text. All instruction text is written from scratch, informed by Anthropic's public Fable 5 prompting guide and direct testing.
The 10 skills at a glance
| Skill | What it fixes |
|---|---|
| skill-refactorer | Audits your pre-Fable-5 skills and deletes capability-compensation scaffolding |
| act-when-ready | Over-planning: re-deriving settled facts, surveying options it won't pursue |
| effort-calibrator | Picking the right effort level per workload |
| no-gold-plating | Diffs bigger than the ask: unrequested refactors, speculative abstractions |
| grounded-progress | Status reports must point at tool-result evidence, not narrate invented states |
| scope-guard | "Diagnose" ≠ "fix". No unrequested actions, no state changes on pattern-matched evidence |
| subagent-orchestration | Parallel delegation, long-lived workers, fresh-context verifier subagents |
| markdown-memory | File-based lesson memory with the maintenance discipline that keeps it useful |
| autonomous-continuation | Unattended runs that stall on "I'll now run X" or mid-run permission questions |
| regrounding-summary | Final reports readable by someone who saw none of the work |